Clinical Tools is presenting both a product demo and an in-progress research report at the 2017 International Meeting on Simulation in Healthcare.
- Short Description: With NIH/NCATS funding (SBIR Grant # R44TR000576 iPadEMR Pain Management Simulator: Tablet-based Skills Development), we are creating the Clinical Encounters Case Building platform to help educators generate, disseminate and share web/tablet games that challenge health professions students with scenario-based clinical training. Scenarios have unique combinations of conditions and issues discovered by interacting with a simulated electronic health record. Users select clinical evaluations and interpret results, make clinical decisions, and experience realistic clinical outcomes.
- [citation] Tanner B, Rossie K. Presentation: Building Smart Games that Challenge Students with Clinical Cases. Presentation at the 7th Annual Serious Games & Virtual Environments Showcase & Arcade, 2017 International Meeting on Simulation in Healthcare. January 29, 2017, Orlando, FL.
- Goal: To determine whether clinical simulation scenarios using branched learning can be effective as clinical skills learning tools for medical students, as well as what student design preferences exist to enhance the effectiveness of these tools. Response to this needs analysis and preferences testing will be used to design the branched learning clinical scenario skills training tool.
- [citation] Tanner B, Rossie K. Clinical Encounter: Obesity Treatment Challenge Simulation for Medical Students. Poster presented at the 2017 International Meeting on Simulation in Healthcare. January 31, 2017, Orlando, FL.
Clinical Tools is presenting its research at the Winter Conference on Brain Research (WCBR)
2017-01-30 Monday 3:30 PM - 4:30 PM Poster: Virtual Reality Tool to Assess Cue Reactivity Component of Addiction - Metcalf, Tanner, Tanner. Jefferson/Madison . M8 Abstract #3000688 Exhibits and Poster Session II,
- Short Description: With NIH/NIDDK funding (SBIR Grant #1 R44 DK108608-01, Serious Game-based Development of Obesity Intervention Skills) we are creating educational tools to enhance student understanding of obesity and the CNS structures and communication involved in weight control.
- [citation] Metcalf M, Tanner B, Tanner B. Virtual Reality Tool to Assess Cue Reactivity Component of Addiction via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 30, 2017, Big Sky, MT.
2017-01-31 Tuesday Monday 3:30 PM - 4:30 PM Poster: Visualizing Reward Circuitry and CNS Weight Management Pathways - Tanner, Metcalf, Tanner. Jefferson/Madison . T28 Abstract #3000425, Exhibits and Poster Session III Poster
- Potential Value: Measuring the impact of behavioral treatment approaches for substance use and eating disorders is essential to developing new treatments and assessing the value obtained from existing treatments.
- Goal: Our prototype solution can impact basic neuroscience and neuroimaging research related to addiction and obesity by providing a more convenient and valid means to measure the effect of cues and the corresponding brain response.
- [citation] Tanner B, Metcalf M, Tanner B. Visualizing Reward Circuitry and CNS Weight Management Pathways via the Oculus Rift™ Virtual Reality Headset. Poster presented at the 2017 Winter Conference on Brain Research Meeting January 31, 2017, Big Sky, MT.